Learning to incorporate virtual and extended realities into the classroom

Two individuals work together on an virtual reality project that can partially be seen on a computer screen

Faculty from all academic colleges and Milner Library attended this year’s six-week Zero-to-Hero training boot camp pilot presented by the Offices of the Provost and Technology Solutions. Course goals included becoming familiar with current trends in consumer VR, learning the fundamentals of the Unity game engine, creating a custom VR application for the Quest 2 VR platform, and evaluating how VR technology can be used in research and pedagogy.